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Copy file name to clipboardExpand all lines: articles/getting_started/1_setting_up_your_development_environment_vscode.md
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@@ -157,13 +157,9 @@ To transform Visual Studio Code from a simple text editor into a powerful develo
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## Setup Wine For Effect Compilation
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## Setup Wine For Effect Compilation - MacOS/Linux Only
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Effect (shader) compilation requires access to DirectX. This means it will not work natively on macOS and Linux systems, but it can be used through [Wine](https://www.winehq.org/).
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# [Windows](#tab/windows)
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> [!NOTE]
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> Windows users do not require an additional setup for effect compilation and can skip this section.
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# [macOS](#tab/macos)
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MonoGame
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MonoGame provides a setup script that can be executed to setup the Wine environment for Effect (shader) compilation. However, this script has the following prerequisites that must first be setup
> It is recommended that you use `wine-stable` and not `wine-staging`.
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3. Now that the prerequisites are installed, download the [mgfxc_wine_setup.sh](https://raw.githubusercontent.com/MonoGame/MonoGame/master/Tools/MonoGame.Effect.Compiler/mgfxc_wine_setup.sh) script and execute it by entering the following command in the terminal:
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3. Now that the prerequisites are installed, download the [mgfxc_wine_setup.sh](https://monogame.net/downloads/net6_mgfxc_wine_setup.sh) script and execute it by entering the following command in the terminal:
> If you plan to install Wine using the `winehq-*` package instead, it is recommended that you use the `winehq-stable` package and not `-staging`.
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3. Now that the prerequisites are installed, download the [mgfxc_wine_setup.sh](https://raw.githubusercontent.com/MonoGame/MonoGame/master/Tools/MonoGame.Effect.Compiler/mgfxc_wine_setup.sh) script and execute it by entering the following commandin the terminal:
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3. Now that the prerequisites are installed, download the [mgfxc_wine_setup.sh](https://monogame.net/downloads/net6_mgfxc_wine_setup.sh) script and execute it by entering the following commandin the terminal:
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