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[capture] Crashing with Zink on Linux Godot game #2537

@spencer-lunarg

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@spencer-lunarg

Ran with Ubuntu 24.04 on Wayland with ToT gfxrecon cbac082 (tested with vkconfig and manual env var)

Step 1 - Grab the linux binary https://squidcor.itch.io/egg-harvester
Step 2 - Test it works with LIBGL_ALWAYS_SOFTWARE=0 MESA_LOADER_DRIVER_OVERRIDE=zink ./Linux.x86_64 (use api dump or MANGOHUD=1 to confirm Vulkan is running on Zink)
Step 3 - Try to capture, it crashes

Ran with VVL, seems to be nothing crazy invalid, also tried with a debugger and didn't get too far what is going on

I threw API Dump before gfxrecon layer and see it crashes in

Thread 5, Frame 0:
vkCreateGraphicsPipelines(device, pipelineCache, createInfoCount, pCreateInfos, pAllocator, pPipelines) returns VkResult

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