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Update README.md
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README.md

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@@ -49,7 +49,7 @@ LiquidCore.attach('org.liquidplayer.surface.console.ConsoleSurface', (error) =>
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Okay, so here's what happening. We are setting an indefinite timer so that the
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process stays alive until we decide to kill it. After that, we are requesting to attach to a
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surface with `LiquidCore.attach(surface, callback)`. The _surface_ parameter is the canonical
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name of the surface (`org.liquidplayer.surfaces.console.ConsoleSurface`)
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name of the surface (`org.liquidplayer.surface.console.ConsoleSurface`)
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and _callback_ is a callback function that takes an error as its argument. We are using
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the arrow function (`=>`) notation here. ES6 is for real and it's time to get used to it. If you
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want to use old-timey `function(error) { ... }` notation, that's ok too.

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