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General code clean up and optimization, fixing skin namespaces and file names.
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138 files changed

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Core/Bootstrap.cs

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@@ -17,14 +17,14 @@
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namespace LeagueSharp.SDK.Core
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{
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using LeagueSharp.SDK.Core.Enumerations;
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using LeagueSharp.SDK.Core.Events;
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using LeagueSharp.SDK.Core.UI.IMenu;
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using LeagueSharp.SDK.Core.UI.IMenu.Customizer;
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using LeagueSharp.SDK.Core.UI.INotifications;
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using LeagueSharp.SDK.Core.Utils;
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using LeagueSharp.SDK.Core.Wrappers;
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using LeagueSharp.SDK.Core.Wrappers.Damages;
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using Enumerations;
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using Events;
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using UI.IMenu;
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using UI.IMenu.Customizer;
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using UI.INotifications;
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using Utils;
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using Wrappers;
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using Wrappers.Damages;
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/// <summary>
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/// Bootstrap is an initialization pointer for the AppDomainManager to initialize the library correctly once loaded in

Core/Constants.cs

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@@ -19,10 +19,8 @@ namespace LeagueSharp.SDK.Core
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{
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using System;
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using System.IO;
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using LeagueSharp.SDK.Core.Utils;
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using SharpDX.Direct3D9;
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using Utils;
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/// <summary>
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/// Constant values of LeagueSharp.SDK

Core/Enumerations/CollisionableObjects.cs

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@@ -28,17 +28,17 @@ public enum CollisionableObjects
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/// <summary>
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/// Minion Collision-able Flag
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/// </summary>
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Minions,
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Minions,
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/// <summary>
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/// Hero Collision-able Flag
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/// </summary>
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Heroes,
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Heroes,
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/// <summary>
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/// <c>Yasuo</c>'s Wall Collision-able Flag
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/// </summary>
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YasuoWall,
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YasuoWall,
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/// <summary>
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/// Wall Collision-able Flag

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