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While working on a new sample requiring me to render a complete glTF scene I noticed that the glTF loader for the api samples is severely limited. It can only load (and display) a single mesh with a single primitive from a glTF file. That's a real hindrance and something we should address near-term. It also does not apply any matrices, so scenes aren't scaled properly.
Sadly the glTF loader initially taken from my code has been partially wired to the framework, making it non-trivial to fix this without needing to change a lot of things.
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