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Yes, that's perfectly possible and usually called "headless". Rasterization, presentation and compute are separated in such a way that you can use them without any of the other. Our samples don't support this right now, but you can take a look at my headless compute example that uses only Vulkan's compute part. |
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Hello,
Im intrested to add Vulkan support to an embedded device.
It seems that Vulkan compute shaders are optionally an alternative to openCL.
Vulkan has 2 parts : compute , rendering.
is it possible to support Vulkan compute without the rendering part ?
are those parts easily separable ?
Thanks,
Eliya
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