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UV mapping with capes #3360

@ItsVyntra

Description

@ItsVyntra

What are you trying to do, and what do you expect to happen?

Open a cape file and have it properly mapped

What happens instead?

The UV mapping is double the size of what it should be when I first opened a cape texture

Model format in which the issue occurs

Minecraft Skin

Blockbench variant

Program

Blockbench version

5.0.7

Operating System

Windows

Installed Blockbench plugins

GeckoLib, Colour Gradient Generator, Figura Model Format, Animated Platforms, EMF animation addon, resourcepack packager, brush plus, export to blender, fabric modded entity, plaster, tweaks and stuff

Are there any console errors?

No response

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