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index.md

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## Projects
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* [SPlisHSPlasH](https://splishsplash.physics-simulation.org/)
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* [splashsurf](https://splashsurf.physics-simulation.org/)
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### Smoothed Particle Hydrodynamics (SPH)
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* SPH simulation framework: [SPlisHSPlasH](https://splishsplash.physics-simulation.org/)
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* Surface reconstruction: [splashsurf](https://splashsurf.physics-simulation.org/)
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* [SPH tutorial](https://sph-tutorial.physics-simulation.org/)
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### Neighborhood Search
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* A CPU neighborhood search: [CompactNSearch](https://github.com/InteractiveComputerGraphics/CompactNSearch)
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* An octree-based neighborhood search: [TreeNSearch](https://github.com/InteractiveComputerGraphics/TreeNSearch)
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* A GPU neighborhood search: [cuNSearch](https://github.com/InteractiveComputerGraphics/cuNSearch)
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### Position-Based Dynamics (PBD)
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* [PositionBasedDynamics](https://github.com/InteractiveComputerGraphics/PositionBasedDynamics)
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### Finite Element Method (FEM)
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* An implementation of the fast corotated FEM method: [FastCorotatedFEM](https://github.com/InteractiveComputerGraphics/FastCorotatedFEM)
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* A Rust library for building advanced applications with the Finite Element Method (FEM): [fenris](https://github.com/InteractiveComputerGraphics/fenris)
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* Higher-order finite elements for embedded simulation: [higher_order_embedded_fem](https://github.com/InteractiveComputerGraphics/higher_order_embedded_fem)
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### Signed Distance Fields (SDF)
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* A C++ library for the parallel discretization of (preferably smooth) functions on regular grids: [Discregrid](https://github.com/InteractiveComputerGraphics/Discregrid)
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* Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh: [TriangleMeshDistance](https://github.com/InteractiveComputerGraphics/TriangleMeshDistance)
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### Import/Export
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* A tool to import particle data in Blender: [blender-sequence-loader](https://github.com/InteractiveComputerGraphics/blender-sequence-loader)
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* A plugin to import single mesh files and sequences of mesh files in Maya: [MayaMeshTools](https://github.com/InteractiveComputerGraphics/MayaMeshTools)
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* A plugin to visualize and import particle data in Maya: [MayaPartioTools](https://github.com/InteractiveComputerGraphics/MayaPartioTools)
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### Latex Tools
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* An addon for CorelDRAW to add and edit Latex equations or symbols easily: [Latex4CorelDRAW](https://github.com/InteractiveComputerGraphics/Latex4CorelDRAW)
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* A Latex Add-In for Powerpoint which enables to add and edit Latex equations or symbols in a Powerpoint slide easily: [Latex4PowerPoint](https://github.com/InteractiveComputerGraphics/Latex4PowerPoint)
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### Miscellaneous
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* Introduction to state-of-the-art simulation methods for rigid bodies, deformable solids and fluids in the area of visual computing: [physics-simulation](https://github.com/InteractiveComputerGraphics/physics-simulation)
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* A C++ header-only library to define generic parameters: [GenericParameters](https://github.com/InteractiveComputerGraphics/GenericParameters)

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