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1 | 1 | ## Projects
|
2 | 2 |
|
3 |
| -* [SPlisHSPlasH](https://splishsplash.physics-simulation.org/) |
4 |
| -* [splashsurf](https://splashsurf.physics-simulation.org/) |
| 3 | +### Smoothed Particle Hydrodynamics (SPH) |
| 4 | + |
| 5 | +* SPH simulation framework: [SPlisHSPlasH](https://splishsplash.physics-simulation.org/) |
| 6 | +* Surface reconstruction: [splashsurf](https://splashsurf.physics-simulation.org/) |
5 | 7 | * [SPH tutorial](https://sph-tutorial.physics-simulation.org/)
|
| 8 | + |
| 9 | +### Neighborhood Search |
| 10 | + |
| 11 | +* A CPU neighborhood search: [CompactNSearch](https://github.com/InteractiveComputerGraphics/CompactNSearch) |
| 12 | +* An octree-based neighborhood search: [TreeNSearch](https://github.com/InteractiveComputerGraphics/TreeNSearch) |
| 13 | +* A GPU neighborhood search: [cuNSearch](https://github.com/InteractiveComputerGraphics/cuNSearch) |
| 14 | + |
| 15 | +### Position-Based Dynamics (PBD) |
| 16 | + |
| 17 | +* [PositionBasedDynamics](https://github.com/InteractiveComputerGraphics/PositionBasedDynamics) |
| 18 | + |
| 19 | +### Finite Element Method (FEM) |
| 20 | + |
| 21 | +* An implementation of the fast corotated FEM method: [FastCorotatedFEM](https://github.com/InteractiveComputerGraphics/FastCorotatedFEM) |
| 22 | +* A Rust library for building advanced applications with the Finite Element Method (FEM): [fenris](https://github.com/InteractiveComputerGraphics/fenris) |
| 23 | +* Higher-order finite elements for embedded simulation: [higher_order_embedded_fem](https://github.com/InteractiveComputerGraphics/higher_order_embedded_fem) |
| 24 | + |
| 25 | +### Signed Distance Fields (SDF) |
| 26 | + |
| 27 | +* A C++ library for the parallel discretization of (preferably smooth) functions on regular grids: [Discregrid](https://github.com/InteractiveComputerGraphics/Discregrid) |
| 28 | +* Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh: [TriangleMeshDistance](https://github.com/InteractiveComputerGraphics/TriangleMeshDistance) |
| 29 | + |
| 30 | +### Import/Export |
| 31 | + |
| 32 | +* A tool to import particle data in Blender: [blender-sequence-loader](https://github.com/InteractiveComputerGraphics/blender-sequence-loader) |
| 33 | +* A plugin to import single mesh files and sequences of mesh files in Maya: [MayaMeshTools](https://github.com/InteractiveComputerGraphics/MayaMeshTools) |
| 34 | +* A plugin to visualize and import particle data in Maya: [MayaPartioTools](https://github.com/InteractiveComputerGraphics/MayaPartioTools) |
| 35 | + |
| 36 | +### Latex Tools |
| 37 | + |
| 38 | +* An addon for CorelDRAW to add and edit Latex equations or symbols easily: [Latex4CorelDRAW](https://github.com/InteractiveComputerGraphics/Latex4CorelDRAW) |
| 39 | +* A Latex Add-In for Powerpoint which enables to add and edit Latex equations or symbols in a Powerpoint slide easily: [Latex4PowerPoint](https://github.com/InteractiveComputerGraphics/Latex4PowerPoint) |
| 40 | + |
| 41 | +### Miscellaneous |
| 42 | + |
| 43 | +* Introduction to state-of-the-art simulation methods for rigid bodies, deformable solids and fluids in the area of visual computing: [physics-simulation](https://github.com/InteractiveComputerGraphics/physics-simulation) |
| 44 | +* A C++ header-only library to define generic parameters: [GenericParameters](https://github.com/InteractiveComputerGraphics/GenericParameters) |
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