Skip to content

Commit 0a9aed2

Browse files
Patch platforms (thanks @ejc5million)
1 parent e5cc584 commit 0a9aed2

File tree

1 file changed

+5
-5
lines changed

1 file changed

+5
-5
lines changed

articles/getting_started/platforms.md

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -73,9 +73,9 @@ DesktopGL currently does not have a `VideoPlayer` implementation.
7373

7474
The Android platform uses [Xamarin.Android](https://docs.microsoft.com/en-us/xamarin/android/). **OpenGL** is used for graphics, and OpenAL for audio.
7575

76-
Building for Android requires the .NET Xamarin component to be installed. You can install it with the Visual Studio installer (if you're using Visual Studio) or with the CLI command ```dotnet workload install android``` (if you're working with Rider, VS Code, or the CLI).
76+
Building for Android requires the .NET Xamarin component to be installed. You can install it with the Visual Studio installer (if you are using Visual Studio) or with the CLI command ```dotnet workload install android``` (if you are working with Rider, VS Code, or the CLI).
7777

78-
Building for Android also requires the Java 11 JDK (we recommand that you use [the Microsoft's distribution](https://docs.microsoft.com/en-us/java/openjdk/download#openjdk-11)) as well as the Android SDK 31.
78+
Building for Android also requires the Java 11 JDK (we recommend that you use [the Microsoft's distribution](https://docs.microsoft.com/en-us/java/openjdk/download#openjdk-11)) as well as the Android SDK 31.
7979

8080
### iOS
8181

@@ -85,11 +85,11 @@ Building for Android also requires the Java 11 JDK (we recommand that you use [t
8585

8686
The iOS platform uses [Xamarin.iOS](https://docs.microsoft.com/en-us/xamarin/ios/). **OpenGL** is used for graphics, and OpenAL for audio.
8787

88-
Building for Android requires the .NET Xamarin component to be installed. You can install it with the Visual Studio installer (if you're using Visual Studio) or with the CLI command `dotnet workload install ios` (if you're working with Rider, VS Code, or the CLI).
88+
Building for Android requires the .NET Xamarin component to be installed. You can install it with the Visual Studio installer (if you are using Visual Studio) or with the CLI command `dotnet workload install ios` (if you are working with Rider, VS Code, or the CLI).
8989

9090
The latest version of Xcode will also be required.
9191

92-
You can test and deploy an iOS game on Windows by [pairing your Visual Studio 2022 with a mac on your local network](https://docs.microsoft.com/en-us/xamarin/ios/get-started/installation/windows/connecting-to-mac/). This feature is not avaible for Rider, Visual Studio Code, or the CLI.
92+
You can test and deploy an iOS game on Windows by [pairing your Visual Studio 2022 with a mac on your local network](https://docs.microsoft.com/en-us/xamarin/ios/get-started/installation/windows/connecting-to-mac/). This feature is not available for Rider, Visual Studio Code, or the CLI.
9393

9494
## Other templates
9595

@@ -103,7 +103,7 @@ A project template to create [.NET](https://learn.microsoft.com/en-us/dotnet/sta
103103

104104
**Template ID**: mgshared
105105

106-
A project template to create a [shared project](https://docs.microsoft.com/en-us/xamarin/cross-platform/app-fundamentals/shared-projects) which can be used to share code between multiple other projects. The difference with .NET Standard libraries is that shared projects don't produce an intermediate DLL and the code is directly shared and built into the other projects it reference.
106+
A project template to create a [shared project](https://docs.microsoft.com/en-us/xamarin/cross-platform/app-fundamentals/shared-projects) which can be used to share code between multiple other projects. The difference with .NET Standard libraries is that shared projects do not produce an intermediate DLL and the code is directly shared and built into the other projects it reference.
107107

108108
### Content Pipeline Extension
109109

0 commit comments

Comments
 (0)