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Fyi the error it’s throwing is in MidiFile.cs on loading the default scene with midis/groove.mid line 237 (which is not apparent in the Unity console message as it from a level higher:
if (UTF8Encoding.UTF8.GetString(tmp, 0, tmp.Length) != "MTrk")
throw new Exception("Invalid track!");
Error Loading Midi:
Midi Failed to Load!
UnityEngine.Debug:Log(Object)
CSharpSynth.Sequencer.MidiSequencer:LoadMidi(String, Boolean) (at Assets/ThirdParty/CSharpSynth/Sequencer/MidiSequencer.cs:153)
MIDIPlayer:LoadSong(String) (at Assets/Scripts/MIDIPlayer.cs:51)
MIDIPlayer:Update() (at Assets/Scripts/MIDIPlayer.cs:70)
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