in HTML5, new_data_update/patch signal isn't emitted #178
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Hello, Note when I send the chat both on HTML5 and desktop, the chat send properly to my realtime database. Is there anything I should do to make it work? THanks |
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Replies: 2 comments
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I think there are known issues with HTML5, as noted by the wiki. "At the moment, there appears to be a bug with HTML5 and UWP export, but the team will be verifying/debugging it in the near future" Could you share a link to the chat project repo, though? I wanted to see how something like that was structured. |
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This issue should be resolved in 3.3 - the fetch() API implementation by Fales (from the Godot team) resolved the issues mentioned by @PadreMontoya above, which was a great callout. I haven't tested it explicitly, but there was definitely a major bug in Godot itself preventing us from utilizing updates that was resolved. @PadreMontoya - you can find all our repos under https://github.com/GodotNuts. |
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This issue should be resolved in 3.3 - the fetch() API implementation by Fales (from the Godot team) resolved the issues mentioned by @PadreMontoya above, which was a great callout. I haven't tested it explicitly, but there was definitely a major bug in Godot itself preventing us from utilizing updates that was resolved.
@PadreMontoya - you can find all our repos under https://github.com/GodotNuts.