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in HTML5, new_data_update/patch signal isn't emitted #178

Answered by WolfgangSenff
boseagr asked this question in Q&A
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This issue should be resolved in 3.3 - the fetch() API implementation by Fales (from the Godot team) resolved the issues mentioned by @PadreMontoya above, which was a great callout. I haven't tested it explicitly, but there was definitely a major bug in Godot itself preventing us from utilizing updates that was resolved.

@PadreMontoya - you can find all our repos under https://github.com/GodotNuts.

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