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Distance grabbers able to grab objects with secondary grab set to none #253

@Fairennuff

Description

@Fairennuff

Environment

  • Code source: Tilia package manager
  • Code version: 2.6.1
  • Platform version: Unity 2021.3
  • 3rd party dependencies: NA

Steps to reproduce

Add an interactable to the scene and set secondary grab to none. Add a distance grabber to both aliases. Grab the object and then hold it out and point at it with the other controller - the distance grabber indicator will appear and you can initiate a grab.

Do not upload custom projects with custom code to demonstrate the issue.

Expected behavior

Distance grabber will not activate on already grabbed objects - specifically with their secondary grab set to none.

Current behavior

Distance grabber is able to grab an already grabbed object, even if secondary grab type is set to none.

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