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Add an interactable to the scene and set secondary grab to none. Add a distance grabber to both aliases. Grab the object and then hold it out and point at it with the other controller - the distance grabber indicator will appear and you can initiate a grab.
Do not upload custom projects with custom code to demonstrate the issue.
Expected behavior
Distance grabber will not activate on already grabbed objects - specifically with their secondary grab set to none.
Current behavior
Distance grabber is able to grab an already grabbed object, even if secondary grab type is set to none.