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Parkitect Blueprint Reader

Python API and CLI tool to read Parkitect's blueprints metadata.

Python versions Version License

PyPI - Documentation - Source code - Issue tracker - Changelog

Prerequisites

  • Python >= 3.10

Installation

From PyPi

pip install parkitect-blueprint-reader

Locally

After cloning/downloading the repo:

pip install .

Usage

API

The API consists of one load() method, which reads blueprint metadata from the given binary file-like object and returns the parsed data as a dictionary.

import parkitect_blueprint_reader
from pprint import pprint

try:
    with open('coaster.png', 'rb') as fp: # Note it's opened in binary mode
        pprint(
            parkitect_blueprint_reader.load(fp)
        )
except Exception as e:
    print(e)

CLI

The CLI reads metadata from the given blueprint filename, then writes the parsed data as a JSON to stdout.

parkitect-blueprint-reader coaster.png

The --pretty option may be used to pretty-print the outputted JSON.

Data format

Data is stored in blueprints as follows, using the least significant bits steganography technique (described in the reference documents below):

  • A three-bytes magic number: SM\x01 (Parkitect's main developer initials)
  • Size (little-endian unsigned int), in bytes, of the gzippped content to be read
  • A 16-bytes MD5 checksum
  • The actual gzippped data, which is Size bytes long

References

Development

Getting source code and installing the package with dev dependencies

  1. Clone the repository
  2. From the root directory, run: pip install -e ".[dev]"

Releasing the package

From the root directory, run python setup.py upload. This will build the package, create a git tag and publish on PyPI.

__version__ in parkitect_blueprint_reader/__version__.py must be updated beforehand. It should adhere to Semantic Versioning.

An associated GitHub release must be created following the Keep a Changelog format.