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Enable forward shading by check the Forward Shading box under Edit -> Project Settings -> Engine - Rendering -> Forward Renderer.
Change "Anti-Aliasing Method" to "Multisample Anti-Aliasing (MSAA)" under Edit -> Project Settings -> Engine - Rendering -> DEfault Settings)
You'll see serious dithering artifacts in all Cesium objects, while objects that user other materials look fine:
Deleting the DitherFade layer from our default material fixes the problem. We're using an engine-provided material node that is meant for temporal AA, but it's not clear why it fails so badly with MSAA.