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Formatting and changelog entry
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CHANGES.md

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@@ -12,6 +12,7 @@
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- Add a missing include for `GEngine` when packaging from source, introduced in *v2.16.0*.
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- Fixed a bug in `UCesiumFeaturesMetadataComponent` where multiple references to same feature ID set would cause improper encoding of its feature IDs.
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- Fixed a crash that would occur when duplicating an `ACesiumGeoreference`.
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- Fixed a bug that caused tilesets to render incorrectly when Dynamic Material Instances were used for their material settings.
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- Removed an unnecessary copy operation that happened while constructing tile meshes.
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### v2.16.0 - 2025-05-01

Source/CesiumRuntime/Private/CesiumGltfComponent.cpp

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@@ -2371,7 +2371,7 @@ loadModelAnyThreadPart(
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return CesiumGltfTextures::createInWorkerThread(asyncSystem, *options.pModel)
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.thenInWorkerThread(
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[transform, ellipsoid, options = std::move(options)]() mutable
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-> UCesiumGltfComponent::CreateOffGameThreadResult {
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-> UCesiumGltfComponent::CreateOffGameThreadResult {
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auto pHalf = MakeUnique<HalfConstructedReal>();
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loadModelMetadata(pHalf->loadModelResult, options);
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UMaterialInstanceDynamic* pMaterial;
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(Cesium::SetupMaterial)
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UMaterialInstanceDynamic* pBaseAsMaterialInstanceDynamic =
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Cast<UMaterialInstanceDynamic>(pBaseMaterial);
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UMaterialInstance* pParentMaterialInstance =

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