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lines changed Original file line number Diff line number Diff line change 12
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- Add a missing include for ` GEngine ` when packaging from source, introduced in * v2.16.0* .
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- Fixed a bug in ` UCesiumFeaturesMetadataComponent ` where multiple references to same feature ID set would cause improper encoding of its feature IDs.
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- Fixed a crash that would occur when duplicating an ` ACesiumGeoreference ` .
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+ - Fixed a bug that caused tilesets to render incorrectly when Dynamic Material Instances were used for their material settings.
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- Removed an unnecessary copy operation that happened while constructing tile meshes.
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### v2.16.0 - 2025-05-01
Original file line number Diff line number Diff line change @@ -2371,7 +2371,7 @@ loadModelAnyThreadPart(
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return CesiumGltfTextures::createInWorkerThread (asyncSystem, *options.pModel )
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.thenInWorkerThread (
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[transform, ellipsoid, options = std::move (options)]() mutable
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- -> UCesiumGltfComponent::CreateOffGameThreadResult {
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+ -> UCesiumGltfComponent::CreateOffGameThreadResult {
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auto pHalf = MakeUnique<HalfConstructedReal>();
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loadModelMetadata (pHalf->loadModelResult , options);
@@ -3164,7 +3164,7 @@ static void loadPrimitiveGameThreadPart(
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UMaterialInstanceDynamic* pMaterial;
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{
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TRACE_CPUPROFILER_EVENT_SCOPE (Cesium::SetupMaterial)
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-
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+
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UMaterialInstanceDynamic* pBaseAsMaterialInstanceDynamic =
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Cast<UMaterialInstanceDynamic>(pBaseMaterial);
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UMaterialInstance* pParentMaterialInstance =
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