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Ugly Doxygen / GitHub compatibility workarounds.
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Documentation/developer-setup-windows-gotchas.md

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@@ -24,7 +24,7 @@ However, when compiling for your own development purposes, you can use this vers
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The Unreal Build Tool will use the latest compiler version that you have installed. So even after installing v14.38, Cesium for Unreal will likely attempt to compile with a later version like v14.44, and fail. It's possible to uninstall all the newer versions, but this is a huge hassle if you need the newer compiler for other projects.
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The solution is to explicitly tell the Unreal Build Tool to use v14.38. To do that, open `%AppData%\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml` and add this to it:
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The solution is to explicitly tell the Unreal Build Tool to use v14.38. To do that, open <!--! \cond DOXYGEN_EXCLUDE !-->`%AppData%\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml`<!--! \endcond --><!--! `%%AppData%\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml` --> and add this to it:
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```xml
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<?xml version="1.0" encoding="utf-8" ?>
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```
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> [!note]
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> `%AppData%` is an environment variable that resolves to something like `C:\Users\UserName\AppData\Roaming`. In PowerShell, use `$env:AppData` instead.
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> The environment variable <!--! \cond DOXYGEN_EXCLUDE !-->`%AppData%`<!--! \endcond --><!--! `%%AppData%` --> resolves to something like `C:\Users\UserName\AppData\Roaming`. In PowerShell, use `$env:AppData` instead.
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With that, all builds invoked by Unreal Build Tool should use the chosen compiler version. You should see a message near the start of the build log confirming this:
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