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Update SequenceWithMemory.svg
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docs/nodes-library/SequenceNode.md

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@@ -72,4 +72,4 @@ If the action __GoTo(B)__ fails, __GoTo(A)__ will not be ticked again.
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On the other hand, __isBatteryOK__ must be checked at every tick,
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for this reason its parent must be a `ReactiveSequence`.
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![SequenceWithMemory](images/SequenceStar.svg)
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docs/nodes-library/images/SequenceStar.svg

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docs/nodes-library/images/SequenceWithMemory.svg

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versioned_docs/version-3.8/nodes-library/images/SequenceStar.svg

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versioned_docs/version-4.0.2/nodes-library/SequenceNode.md

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@@ -71,7 +71,7 @@ If the action __GoTo(B)__ fails, __GoTo(A)__ will not be ticked again.
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On the other hand, __isBatteryOK__ must be checked at every tick,
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for this reason its parent must be a `ReactiveSequence`.
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![SequenceWithMemory](images/SequenceStar.svg)
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![SequenceWithMemory](images/SequenceWithMemory.svg)
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versioned_docs/version-4.0.2/nodes-library/images/SequenceStar.svg

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versioned_docs/version-4.0.2/nodes-library/images/SequenceWithMemory.svg

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