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having an executable script in a Pre Condition #895

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@ufrhaidar

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@ufrhaidar

Similar functionality to _post.

It is good for many things as it can help the tree be more readable:

  • resetting or making sure a variable exists
  • updating status to know a node has started.

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facontidavide

facontidavide commented on Dec 16, 2024

@facontidavide
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yes, I have been thinking about that. I think that I will add it

added a commit that references this issue on Dec 17, 2024
66fb139
Aglargil

Aglargil commented on Dec 17, 2024

@Aglargil
Contributor

yes, I have been thinking about that. I think that I will add it

@facontidavide This PR might help solve this case. Let me know if you need any clarification on the implementation.
#899

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    having an executable script in a Pre Condition · Issue #895 · BehaviorTree/BehaviorTree.CPP