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Davide Faconti
committedOct 17, 2018
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‎README.md

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# About this library
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![License MIT](https://img.shields.io/dub/l/vibe-d.svg)
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![Version](https://img.shields.io/badge/version-v2.0-green.svg)
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[![Build Status](https://travis-ci.org/BehaviorTree/BehaviorTree.CPP.svg?branch=master)](https://travis-ci.org/BehaviorTree/BehaviorTree.CPP)
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# About BehaviorTree.CPP
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This __C++__ library provides a framework to create BehaviorTrees.
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It was designed to be flexible, easy to use and fast.
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Further readings
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---------------
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Please refer to the following paper when using the library:
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- Introductory article: [Behavior trees for AI: How they work](http://www.gamasutra.com/blogs/ChrisSimpson/20140717/221339/Behavior_trees_for_AI_How_they_work.php)
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**How Behavior Trees Modularize Hybrid Control Systems and Generalize Sequential Behavior Compositions, the Subsumption Architecture,
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- **How Behavior Trees Modularize Hybrid Control Systems and Generalize Sequential Behavior Compositions, the Subsumption Architecture,
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and Decision Trees.** Michele Colledanchise and Petter Ogren. IEEE Transaction on Robotics 2017.
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**Behavior Trees in Robotics and AI**, published by CRC Press Taylor & Francis, is available for purchase
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- **Behavior Trees in Robotics and AI**, published by CRC Press Taylor & Francis, available for purchase
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(ebook and hardcover) on the CRC Press Store or Amazon.
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The Preprint version (free) is available here: https://arxiv.org/abs/1709.00084

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