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This __C++__ library provides a framework to create BehaviorTrees.
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It was designed to be flexible, easy to use and fast.
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Further readings
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---------------
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Please refer to the following paper when using the library:
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- Introductory article: [Behavior trees for AI: How they work](http://www.gamasutra.com/blogs/ChrisSimpson/20140717/221339/Behavior_trees_for_AI_How_they_work.php)
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**How Behavior Trees Modularize Hybrid Control Systems and Generalize Sequential Behavior Compositions, the Subsumption Architecture,
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-**How Behavior Trees Modularize Hybrid Control Systems and Generalize Sequential Behavior Compositions, the Subsumption Architecture,
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and Decision Trees.** Michele Colledanchise and Petter Ogren. IEEE Transaction on Robotics 2017.
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**Behavior Trees in Robotics and AI**, published by CRC Press Taylor & Francis, is available for purchase
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-**Behavior Trees in Robotics and AI**, published by CRC Press Taylor & Francis, available for purchase
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(ebook and hardcover) on the CRC Press Store or Amazon.
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The Preprint version (free) is available here: https://arxiv.org/abs/1709.00084
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