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articles/tutorials/building_2d_games/23_completing_the_game/index.md

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@@ -295,9 +295,9 @@ To add input buffering for the `Slime` class, we will begin by adding the necess
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[!code-csharp[](./snippets/slime/fields.cs)]
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This queue will store the directional vectors (up, down, left, right) that we will apply to the slime's movement in the order they were received.
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The queue will store the directional vectors (up, down, left, right) that we will apply to the slime's movement in the order they were received.
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Next, we need to initialize this queue. In the `Slime` class, locate the `Initialize` method and and update it to the following:
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Next, we need to initialize the queue. In the `Slime` class, locate the `Initialize` method and and update it to the following:
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[!code-csharp[](./snippets/slime/initialize.cs?highlight=30-31)]
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