Skip to content

Commit b352245

Browse files
Add note about Gum is one of many in the first GUM chapter
1 parent 03219aa commit b352245

File tree

1 file changed

+5
-0
lines changed
  • articles/tutorials/building_2d_games/20_implementing_ui_with_gum

1 file changed

+5
-0
lines changed

articles/tutorials/building_2d_games/20_implementing_ui_with_gum/index.md

Lines changed: 5 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -18,6 +18,11 @@ In this chapter you will:
1818

1919
Gum is a powerful UI layout engine and framework. It provides a flexible, efficient system capable of producing virtually any UI layout you might need in your games. While originally developed alongside the FlatRedBall game engine, Gum has evolved to work seamlessly with multiple platforms, including MonoGame, which we will be using in this tutorial.
2020

21+
> [!IMPORTANT]
22+
> While GUM is used in this tutorial it is only one of many UI libraries available to the MonoGame community, some notable others are [EmptyKeys ](https://github.com/EmptyKeys/UI_Engines), [GeonBit.UI](https://github.com/RonenNess/GeonBit.UI), as well as entire Game Frameworks/Engines like [Nez}() that have their own built in UI systems.
23+
>
24+
> Check out [awesome-monogame](https://github.com/aloisdeniel/awesome-monogame) from [Aloïs Deniel](https://github.com/aloisdeniel) as well as the [MonoGame Resources](https://monogame.net/resources/) page for even more community offerings.
25+
2126
### Why Use Gum?
2227

2328
Creating a UI system from scratch requires solving many complex problems:

0 commit comments

Comments
 (0)