Skip to content

Commit 5e9c1ce

Browse files
committed
Use correct term "Profile" and not "Model"
1 parent fe9df04 commit 5e9c1ce

File tree

1 file changed

+11
-11
lines changed
  • articles/tutorials/building_2d_games/24_shaders

1 file changed

+11
-11
lines changed

articles/tutorials/building_2d_games/24_shaders/index.md

Lines changed: 11 additions & 11 deletions
Original file line numberDiff line numberDiff line change
@@ -71,20 +71,20 @@ This is where MojoShader comes in. MojoShader is a library that automatically tr
7171

7272
Different platforms support different shader capabilities, known as "shader models." When writing shaders for MonoGame, you need to consider compatibility across platforms. MonoGame supports the following shader models when targeting DirectX platforms:
7373

74-
| Vertex Shader Model | Pixel Shader Model |
75-
| ------------------- | ------------------ |
76-
| `vs_4_0_level_9_1` | `ps_4_0_level_9_1` |
77-
| `vs_4_0_level_9_3` | `ps_4_0_level_9_3` |
78-
| `vs_4_0` | `ps_4_0` |
79-
| `vs_4_1` | `ps_4_1` |
80-
| `vs_5_0` | `ps_5_0` |
74+
| Vertex Shader Profile | Pixel Shader Profile |
75+
| --------------------- | -------------------- |
76+
| `vs_4_0_level_9_1` | `ps_4_0_level_9_1` |
77+
| `vs_4_0_level_9_3` | `ps_4_0_level_9_3` |
78+
| `vs_4_0` | `ps_4_0` |
79+
| `vs_4_1` | `ps_4_1` |
80+
| `vs_5_0` | `ps_5_0` |
8181

8282
When targeting OpenGL platforms, MonoGame supports:
8383

84-
| Vertex Shader Model | Pixel Shader Model |
85-
| ------------------- | ------------------ |
86-
| `vs_2_0` | `ps_2_0` |
87-
| `vs_3_0` | `ps_3_0` |
84+
| Vertex Shader Profile | Pixel Shader Profile |
85+
| --------------------- | -------------------- |
86+
| `vs_2_0` | `ps_2_0` |
87+
| `vs_3_0` | `ps_3_0` |
8888

8989
For maximum compatibility, it's best to target the following shader models:
9090

0 commit comments

Comments
 (0)