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Copy file name to clipboardExpand all lines: articles/tutorials/building_2d_games/05_content_pipeline/index.md
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Now that we have the MonoGame logo added as an asset in the content project, we can modify the game to display the logo. In the *DungeonSlime* project open the `Game1.cs` file and perform the following:
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1. Add a field tos tore the logo texture by inserting this line after the class declaration:
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1. Add a field to store the logo texture by inserting this line after the class declaration:
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