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articles/tutorials/building_2d_games/24_shaders/index.md

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- Create a custom grayscale shader for visual feedback.
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> [!IMPORTANT]
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> This chapter is an introduction to shaders in MonoGame and will focus on the basic foundation fo understanding how to create shader effect (*.fx*) files, loading them through the content pipeline, and using them in your game.
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> This chapter is an introduction to shaders in MonoGame and will focus on the basic foundation of understanding how to create shader effect (*.fx*) files, loading them through the content pipeline, and using them in your game.
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>
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> If you want to learn more about the shader language itself, a good place to start would be the [High-level shader language (HLSL)](https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl) documentation on Microsoft Learn.
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The key modifications made to create this grayscale effect include:
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1. **Added a Parameter**: A `Saturation` parameter was added that controls he intensity of the grayscale effect.
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1. **Added a Parameter**: A `Saturation` parameter was added that controls the intensity of the grayscale effect.
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- When set to 0, the image will be fully grayscale.
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- When set to 1, the image will be its original color.

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