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KHR_material_unlit doesn't work for runtime loaded assets #90

@nlsdvl

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@nlsdvl

A sample asset using KHR_material_unlit is imported and instantiated in a new scene from the unity editor, and renders properly on target devices.

The same asset loaded and instantiated at runtime by rt-xr-unity-player doesn't render KHR_material_unlit properly.

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