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Windows build problems #88

@eazimos

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@eazimos

My current build using rt-xr-maf-native compiled for windows running on the meta Quest 3 with openXR fails to load many of the mpeg extensions as well as materials and textures from a gltf scene when in the Editor, resulting in only pink objects, although the audio works. However, when building the project to windows, all objects are fully textured while audio and video is missing.

These are error logs from trying to run the two gltf scenes found in the rt-xr-content repository:
furniture scene error logs.txt

Gravity scene error logs.txt

Some initial guesses are that the extensions fail because the implementations use ARcore. Although seemingly unrelated, this may be affecting behavior for the materials and textures. However it is possible this is due to other issues with the render pipeline configurations.

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